There are what you called audio processors, and sound effects are another thing. The difference is that the signal in the audio processors will completely be changed, which results in a new signal. Two of the instances of the audio processors are dynamic and frequency processors. These processors completely change the frequency, and dynamic content of this audio signal, also known as “harmful system.” Examples of audio effects are chorus, reverb, delays, etc. Although the two are different, musicians don’t have any idea between the two and recognize them as effects.
Effects can be applied for functional or technical purposes in music production. The effects are used to help us shape the sound the way the musician desires. Effects are a fundamental part of music production, whether you work from a traditional or digital field. Download these sound effects online for free. Although there are many sound effects on the market nowadays, especially when you work om your music digitally, all of these effects fall into these three types. The three types of effects are as follows:
Dynamic-Based Audio Effects
These are the effects that affect the dynamics of a signal. A change in dynamics equals a change in level. Examples are the compressor family, such as the limiter, the maximizer, and the expander. Each of them is used so that the power dynamics can be controlled (too strong parts are smoothed or too sensitive components are amplified).
Frequency-Based Audio Effects
These are the effects that influence the frequency content of a signal. We could obtain a lighter or darker sound. This is sometimes useful if the recorded audio file does not have each of these characteristics we want, such as integrating the “setting” into a female voice to make it clearer. Examples of frequency influences are wah-wah, equalization, and distortion.
Time-Based Audio Effects
One of my favorites is delays and derivatives, which are under the field of time-based effects. There are reverbs, flanges, phasers, echoes, choruses, but all are derivatives of delays. The difference is the time difference between them: choruses, unlike echoes, have a shorter interval between two repeated signals, while reverbs have many delays. Time errors also allow us to model the depth of sounds and size.